Description: Set in modern Poland. Zenon Gombchevsky – the protagonist – has a typical, boring life. He is ugly, unpopular and often bullied. Zenon is also not on the best terms with his sister, whom he lives with. He goes to an elite private high school against his will. Valentine’s Day is coming soon, the snow is melting and the winter ball is approaching fast. Zenon wants two things – to wreak vengeance upon the ones he hates, and attain the love of a beautiful girl before the ball. In order to do this, he’s not going to stop at anything, even if he has to kill somebody or sign a pact with Satan himself.
NEMO – the first Polish Visual Novel We present to you a story in which you can participate. Because that’s what these “games” called VNs are. What is a Visual Novel? They’re like books with animated pictures and music, and here we can also make decisions about how the plot unfolds. Although this is the only VN in the world made entirely in Polish, we won’t brag about it. This headline will be the first and last. And why is that? NEMO’s content isn’t entirely legal. We’ll give priority to another “Polish VN” if one is created. Mechanics In NEMO, there are three main paths available from the very beginning. The game will notify you at the appropriate moment which one you’re on. Further subpaths were determined by the scenario writers. Path III has one ending, Path II has seven endings, Path I has five endings, and there are two additional endings that don’t fit into any path, plus an epilogue. A total of 16 endings in the form of achievements that can be unlocked in the appropriate submenu. The second important thing is character design. It works like this: Through our mini-choices, we shape the main character’s personality, and at key moments, he or she will make decisions on their own. For example, we’ll create a miser. If our friend is in financial trouble and asks us for help, the game won’t give us a choice; the main character will decide on their own what to do. In this case, they won’t lend money to their friend (this is a purely hypothetical example, not reflected in the game). In other words, each choice is assigned appropriate character traits in the form of points. At key moments (the game doesn’t specify when), these points are added up and analyzed, and our hero decides how to act. There is no rose without thorns The biggest problem with our game is the sound design, or rather its illegality. We used licensed tracks without the authors’ consent. This was dictated by necessity. None of us could compose anything of the highest quality. However, we don’t charge any fees for our work, so this shouldn’t detract from the overall experience. We hope you understand.
UI:
The In-game Images / Visuals include english text, only the main menu and settings are left in Polish. Here is a basic TL of the Main menu, its typical Ren’py Layout. (Click image to make it bigger)
Set in modern Poland. Zenon Gombchevsky – the protagonist – has a typical, boring life.
He is ugly, unpopular and often bullied.
Zenon is also not on the best terms with his sister, whom he lives with.
He goes to an elite private high school against his will.
Valentine’s Day is coming soon, the snow is melting and the winter ball is approaching fast.
Zenon wants two things – to wreak vengeance upon the ones he hates, and attain the love of a beautiful girl before the ball.
In order to do this, he’s not going to stop at anything, even if he has to kill somebody or sign a pact with Satan himself.
This game includes following topics:
Install instructions:
Developer Notes:
We present to you a story in which you can participate. Because that’s what these “games” called VNs are. What is a Visual Novel? They’re like books with animated pictures and music, and here we can also make decisions about how the plot unfolds.
Although this is the only VN in the world made entirely in Polish, we won’t brag about it. This headline will be the first and last. And why is that? NEMO’s content isn’t entirely legal. We’ll give priority to another “Polish VN” if one is created.
Mechanics
In NEMO, there are three main paths available from the very beginning. The game will notify you at the appropriate moment which one you’re on. Further subpaths were determined by the scenario writers. Path III has one ending, Path II has seven endings, Path I has five endings, and there are two additional endings that don’t fit into any path, plus an epilogue.
A total of 16 endings in the form of achievements that can be unlocked in the appropriate submenu.
The second important thing is character design. It works like this: Through our mini-choices, we shape the main character’s personality, and at key moments, he or she will make decisions on their own. For example, we’ll create a miser. If our friend is in financial trouble and asks us for help, the game won’t give us a choice; the main character will decide on their own what to do. In this case, they won’t lend money to their friend (this is a purely hypothetical example, not reflected in the game).
In other words, each choice is assigned appropriate character traits in the form of points. At key moments (the game doesn’t specify when), these points are added up and analyzed, and our hero decides how to act.
There is no rose without thorns
The biggest problem with our game is the sound design, or rather its illegality. We used licensed tracks without the authors’ consent. This was dictated by necessity. None of us could compose anything of the highest quality.
However, we don’t charge any fees for our work, so this shouldn’t detract from the overall experience. We hope you understand.
UI:
(Click image to make it bigger)
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